

Moving throughout the collapsed veins of the city to outlast whatever else that lurks in the world, Artyom and his comrades will face off against a threat greater than the nuclear bombs that fell from the sky. It will soon be his job to find out what threat now walks the surface and scours the tunnels, looking for the last remnants of civilization. You play as Artyom, a soldier who was born a day before the great war took place.

Humanity has been forced to live in the bowels of Moscow to survive. In Metro 2033 Redux, nuclear war has left the surface of the world, specifically Moscow, an uninhabitable wasteland where radiation and the Dark Ones that remain.
#METRO 2033 VS METRO 2033 REDUX SERIES#
The Metro series is a first-person shooter, survival-horror game that takes place in the rugged underground subway system of Moscow. Rest assured, 4A games has done a remarkable job with bringing this triple-A franchise to the Switch.įor those who are playing the series for the first time, allow me to give you a quick refresher. Now, with both games relaunching on the Switch, it’s easy to be a skeptic. I remember vividly the first time I booted up Metro 2033 Redux on PC, thinking that my tank of a rig was more than capable of running it on the highest settings, and finding that was I wrong.
#METRO 2033 VS METRO 2033 REDUX PC#
When Metro 2033 Redux and Metro: Last Light Redux were released during the previous generation, they pushed the graphical capabilities of game consoles and even PC hardware. With Metro 2033 and Metro: Last Light Redux, 4A games took it upon themselves to make sure the port to the Nintendo Switch was done right. As a result, we often see performance issues and a lack of features such as multiplayer support due to poor optimization, while the heavy lifting is usually left to a small development team that is lacking the experience and knowledge of the game’s engine to make the game a successful port. I gave it 8 but it is an 8.5 for me.When we think of games being ported to a new console, especially a console of a newer generation, gamers can be reluctant to think it will pay off. Its not a mindless, follow NPC, Shoot here, shoot there, press E to win shooter like a CoD or the vastly overrated BF3, It's a shooter than has a modicum of intelligence. All in all it's a solid shooter with good atmosphere, a decent story,rare for an FPS,and has really good gun play. Apart from a couple, one where I got a stuck on top of some crate and another where I got too far ahead of an NPC who then wouldn't move I doubt it has the number of glitches the other guy claimed. You CAN explore as the in-game money is pre war ammo and is littered about the game world for you to find and while it's no Just Cause 2 or GTA it's not marketed as an open world and as I said earlier, how open are underground tunnels The use of QTE's actually make sense in the last level as they convey the struggle to get to where you are going and I can't think of anything that would have done such a good job. Yes there is invisible walls and the like but it's purely to keep the narration flowing. You have a journal with a compass you can pull out at anytime that should, unless you really are someone who needs your hand holding throughout games, point you in the right direction. While the game isn't a horror game it can rack the tension up by the atmosphere which is done well and it does look great, even though it is now 3 years old it still looks better than a lot of games that are larger in size, sometimes double the size Some more points by Morkulv I'd like to counter are firstly the point he made about it not being clear where to go. Firstly anyone who comes into a game that is mostly about post nuclear survivors scratching a living in the old tunnels of the Moscow underground Metro and expects an open world game clearly is missing a large point. Please if you read Morkulvs review there are some considerations to consider as I feel he went into the game thinking it was something it wasn't and never was.
